||Armstrong, W.W., Green, M. and Lake, R.
||Near- Real-Time Control of Human Figure Models
||IEEE Computer Graphics and Applications. June, 1987. vol. 7: pp. 52-60 : ill
||Includes bibliography. Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions: this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with experiences with this approach
||computer graphics, animation, user interface
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